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· · 来源:dev资讯

Most digital images intended for viewing are generally assumed to be in sRGB colour space, which is gamma-encoded. This means that a linear increase of value in colour space does not correspond to a linear increase in actual physical light intensity, instead following more of a curve. If we want to mathematically operate on colour values in a physically accurate way, we must first convert them to linear space by applying gamma decompression. After processing, gamma compression should be reapplied before display. The following C code demonstrates how to do so following the sRGB standard:

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If this sounds familiar to you, it’s because this method works very similarly to error-diffusion. Instead of letting adjacent pixels compensate for the error, we’re letting each successive candidate compensate for the combined error of all previous candidates.